I am currently a Gameplay Programmer at Compulsion Games, a Microsoft first party studio.
I started my professional career at Ubisoft Montreal, where I worked on Assassin's Creed: Valhalla.
I graduated with a Master's Degree in Video Game Development and Computer Science Engineering.
GPA: 4.3/4.3
We are proud to announce that our game Penguin Panic! was rewarded with Best Technical Challenge and Innovation thanks to its rich gameplay and innovative mechanics!
Penguin Panic! was also nominated for the following awards:
Penguin Panic! is an Exploration/Arcade/Coop game meant to raise awareness about the dangers
of global warming. We developed our prototype over the course of 10 weeks within a team of 8 programmers.
Want to know more about this game? See my contribution here
or go there to try out our prototype!
Tags: Unity3D C# Exploration Arcade Cooperation
In 2042, the Arctic is melting and the North Pole has gone adrift. You and your little penguin crew are humanity's last hope. Embark on a journey to save the world from global warming!
I worked on:
See right there, the trailer I've made for Penguin Panic!
Tags: Unity3D C# Dialog Management
We created a colourful game based on the additive colour combination... with sheep! The player can choose to play it as a sandbox, experimenting with sheep management and combination, or try to win the game by completing quests.
I worked on:
Tags: Unity3D C# Adventure Shooter
M.A.R.V.I.N. is a game prototype mixing up the genres of Adventure and Shooter. The player incarnates Marvin, a small robot full of good intentions whose mission is to free players’ souls trapped inside crystals scattered around the world.
I worked on:
Tags: C++ I.A. Shooter
Raven is part of a 3-project series on AI in video games which original source code was given as an example by Matt Buckland. Our mission was to enhance the bots artificial intelligence in order to explore various AI mechanics.
I worked on:
Tags: Unity3D C# Arcade Management
Set in 2049, a crowd of freshly unemployed superheroes comes at your desk. Your goal is to find the perfect job for each and every one of them in record time! But do not forget to pay attention to their respective powers and phobias.
I worked on:
See right there,
the trailer for Super Salaryman 2049.
Tags: Java I.A. Rogue-like
Originally, Orogue is a Rogue-like game project in ASCII characters developed by two teachers (see origin). The goal of our mentored project was to implement an AI for the game enemies NPCs. We chose to create our own Multi-Agents System in Java.
I worked on: